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Infinity Blade II
Infinity blade II icon

Developers

Chair Entertainment Epic Games

Engine

Unreal Engine 3

Version

1.2 (May 24, 2012)

Platform

iOS

Release date

December 1, 2011

Genre

Action role-playing game

Modes

Single-player, multiplayer

Rating

Apple: 9+

Infinity Blade II is an action role-playing video game for the iOS mobile devices developed by Chair Entertainment and Epic Games released through the Apple App Store. The game is the sequel for the acclaimed Infinity Blade from the same developers.

Infinity Blade II was announced on October 4, 2011 during the Apple iPhone 4S Presentation Keynote. It was subsequently released on December 1, 2011.

The sequel features enhanced graphics and a storyline continuing from the novel Infinity Blade: Awakening.

Story MechanicEdit

The game follows a semi-repetitive narrative structure in which the main character is continually killed and reborn to progress further on the same quest. Experience, gold, and items are retained with each rebirth. At least five deaths are necessary to win the game, so deaths function more as a plot vehicle than a pitfall, as is the case for most other games.

GameplayEdit

In Infinity Blade II, as with its predecessor, the player explores the world through an "on-rails" mechanic; that is, the player's path through the environment is largely predetermined and choices of direction are limited. Despite this, the player may choose to explore different paths through the castle that serves as the central environment of the game, leading to various ends such as Thane's tower, the chamber containing the MX-Goliath, and the cavern of the Stone Demon. Progression through the castle is halted every time the character enters a new room or encounters a new foe, giving the player a chance to search for loot (bags of gold are hidden throughout many scenes), equip or buy/sell weapons, gather information on upcoming enemies, and choose the next point in the path. The player has a certain amount of freedom in moving the camera around while the character is at rest. While the character is in motion, camera movement is much more limited, as the scene becomes cinematic in nature.

The primary game mechanic is one-on-one sword combat with enemies encountered throughout the scripted path. The player controls the character's weapon or weapons by swiping a finger across the screen. While in combat, players can touch the bottom left or bottom right side of the screen to dodge attacks or the bottom center of the screen to block attacks with a shield, which breaks if used too much. Players can also parry blows by matching the timing of their blows with their foes' and swiping in a parallel direction. New to Infinity Blade II is the ability to fight with dual wield and heavy weapons, separate classes from the "light" weapons that were the only type available in the first game. When fighting with dual weapons, blocking is unavailable, replaced by a downwards dodge action. By contrast, when fighting with heavy weapons, dodging is unavailable, and the player instead must counter attacks by blocking in the correct direction. Successfully dodging, blocking, or parrying enough times in a row stuns the enemy, leaving them vulnerable to counterattack for a short period.

Players may also use two special abilities, both of which require time to recharge after use. Tapping the icon on the top left unleashes the Super Attack, which stuns the opponent temporarily. Super Attacks are recharged by giving and receiving damage. Magic is activated by tapping the icon on the top right, and then drawing a magical symbol corresponding to a certain spell. The proper symbols appear onscreen after the magic button is tapped. Available spells are determined by the magic rings a player has equipped. Magic recharges over time. As a player's magic stat increases, the amount of time it takes their magic gauge to refill decreases.

Swiping in particular patterns unleashes a combo, which is a powered-up sword hit. When using a light weapon, swiping left, right, left, or the opposite, unleashes a huge hit; left, left, right, right (or the opposite, right, right, left, left) performs a Mega Hit; left, right, up down, left performs an Ultra Hit, the highest combo. Combos with heavy weapons are performed by swiping twice in the same direction, then swiping a third time following the direction of the onscreen instruction. Combos with light weapons are performed by swiping left, right, and then left again (or the opposite pattern) more slowly and continuing the pattern.

In addition to combat, there is also a mild role-playing element. An experience points system levels up the player and the player's equipment, which consists of weapons, armor, shields, helms, and magic rings. Pieces of equipment have special properties and a predetermined amount of experience points required to master them. Mastering a piece of equipment increases its sale value but prevents the player from receiving any further experience points from using that weapon. Players gain experience points when their level increases or they master a piece of equipment; these points can be spent to improve the character's base health, attack, shield power and magic stats. Players can purchase new equipment using in-game money taken from the castle or from defeated enemies. New to Infinity Blade II is a system of equipment modification through gems, which can imbue weapons with attributes. A gem can be attached to a piece of equipment if there is a correctly shaped slot for it, and unattached for a varying fee. The player may choose to forge several gems together to create an even more powerful gem - a process that is free, but takes a certain amount of real-world time to complete.

As in the first Infinity Blade, chests are hidden in certain areas of the game. However, in this game, there are different levels of chests that require different sized keys, ranging from small to medium and large. Chest types are indicated by a colored triangle symbol above the chest, the color of which identifies the size of key required to open it.

Tongue in cheekEdit

While the overall mood of the game is serious, the references to real-world subjects occasionally offer a tongue-in-cheek tone. The "Holiday Helm" helmet's design changes to match the current holiday season (Frosty the Snowman for Christmas, an egg-shape for Easter, etc.). A ring by the name of "Spike VGA" is a reference to the annual Spike Video Game Awards, which nominated the game's predecessor for Best Handheld/Mobile Game in 2011. A complete set of cardboard armor is available, as is the "Sweet Lid", which looks like a metal trash can lid, and "Harmony," a light weapon shaped like a rainbow-maned unicorn which leaves rainbow streaks in its wake.

PlotEdit

The game begins with Siris, the main character, and his companion Isa arriving at an Asian-themed estate owned by Saydhi, one of the Deathless and an information dealer. Isa appeals to Siris not to go further, but when he persists, she reluctantly explains that Saydhi will answer one question if he can fight his way to her. Once he does, Saydhi offers him a place as one of her champions, but Siris demands that she answer his question instead: where can he find the Worker of Secrets? Suddenly suspicious, Saydhi tells Siris where to find the Worker, but attacks him immediately. Once Siris defeats her, he notices a pedestal with a keyhole that fits the Infinity Blade. He proceeds to slide the sword in it, and the pedestal disappears into the ground.

Suddenly, Raidriar, The God King, appears behind Siris clutching the Infinity Blade. Calling Siris "Ausar," the God King takes the blade and prepares to stab Siris. However, before he can deal the fatal blow, Isa appears on a rooftop and shoots Siris in the head with a crossbow, killing him abruptly. The God King lays down the blade in frustration.

Siris awakes on a cot in an industrial-looking chamber, naked save for a loin cloth, realizing that he too is a Deathless. He journeys to a tall castle, reminiscent of the one from the first game, though this one is crumbling. He battles his way into the tower and up to the top floor where he finds Thane, High Lord of House Ix, sitting before a round seal in the floor showing a great tree. When Siris defeats him and moves to break the seal, Thane warns that Siris will lose his life in the process. Siris reveals his immortality to Thane before breaking the seal and dying.

Again, Siris wakes in the chamber, apparently unscathed. He returns to the castle again and battles his way through. He must now defeat three Sentinels: the Archivist, in the library; the Stone Demon, beneath the arena; and a mortal who guards the seals with an MX-Goliath, a large robotic warrior suit. After he defeats each, Siris unlocks another seal, dying each time and being reborn in the mysterious chamber.

After unlocking all the seals, Siris proceeds to the top of the tower once more, where he again finds Thane, who, like Siris, is a Deathless. The two duel once again. When Siris defeats Thane, he unlocks the final seal in the floor, opening the way to the Vault of Tears where the Worker of Secrets is imprisoned. But before he can speak to him, Thane appears once more and again battles Siris. This time, the Worker of Secrets disrupts the fight by placing a hand on Thane's back. The lord dies immediately. The Worker explains that he has disrupted Thane's Quantum Identity Pattern, delivering him a true death. The Worker thanks Siris for coming, but explains that he can only be freed if another takes his place in the prison. He appeals to Siris to find Raidriar, defeat him once again, and bring him to the Vault. Siris reluctantly promises to do so.

Siris journeys back to Saydhi's estate and rings a gigantic bell while calling out a challenge to the God King. Raidriar soon appears and sends three minions after him. When Siris defeats them, he engages the God King in battle once more. Finally, Siris knocks him out with a swift blow to the head and brings him back to the Worker of Secrets's eternal prison. There, Siris dumps his still unconscious body and prepares to leave the cell with the Worker by stabbing the Infinity Blade into the seal. When the Worker grabs onto the sword, a blue light blasts Siris away. He then reveals that it was actually Siris who imprisoned him, not The God King, back when he was known as the Deathless Ausar. Weak and disoriented, Siris watches as the Worker escapes with The Infinity Blade, leaving him locked up in the Vault with Raidriar, yelling in anger and regret.

In a post-credits scene, Isa is shown walking toward the castle, presumably to rescue Siris.

DevelopmentEdit

Infinity Blade II was created by Chair Entertainment, a subsidiary company of Epic Games. The game was first announced on October 4, 2011 during the Apple iPhone 4S Presentation Keynote. It was subsequently released on December 1, 2011.

ExpansionsEdit

The game features a social element called "Clashmobs", available to players who log in through Facebook.A Clashmob is a "massively social global challenge" - that is, a collection of players all working individually to complete a single goal. If enough players complete the quest, successful participants are rewarded with items such as gold, armor, and weapons.

VerisonsEdit

The game is fully compatible with iPhone models 3GS and later, 3rd generation and later iPod Touch, and the iPad. However, it runs in higher resolution when played on the iPhone 4 and the 4th generation iPod Touch, taking advantage of the Retina Display, and smoother on the iPhone 4S thanks to its A5 processor. Using the 2nd and 3rd generation iPads, it's possible to output the game to a external device such as a TV or monitor in 1080p resolution.

ReceptionEdit

Infinity Blade II garnered critical acclaim from many major video game critics.[citation needed] IGN gave Infinity Blade II a perfect score of 10/10, stating that "Infinity Blade 2 is a must own."[citation needed] Infinity Blade II is the first iOS game to get a perfect score on IGN.[citation needed] GameSpot gave the game a score of 9/10, calling it "The perfect sequel."[citation needed]

The game had a critical bug affecting lots of players where the game reset and the current experience, level and equipment were lost after varying amounts of time.

As of the 1.0.2 update, the save bug was fixed. Several objects and equipment add-ons have been released in the game store.

The "Vault of Tears" update was released for free with version 1.2 of the game on May 24th, 2012.The update included more new equipment, enemies, gems, and a "treasure map" feature.

See alsoEdit