FANDOM


Call of Duty: World at War – Zombies
Codwwzombies

Developer

Ideaworks Game Studio

Publisher

Activision

Platform

iOS

Release date

November 16, 2009

Genre

First-person shooter

Modes

Single-player, multiplayer

Ratings

ESRB: M

Apple: 17+

Call of Duty: World at War - Zombies is a first-person shooter developed by Ideaworks Game Studio, and published by Activision for iOS. It's a spin-off of the Call of Duty series, and based on the "Zombies" mode of Call of Duty: World at War. The game was released worldwide on November 16, 2009. The game allows for multiplayer cooperative gameplay locally via an ad hoc Wi-Fi or Bluetooth network, or globally via the internet. However, restrictions can turn multiplayer off. It also comes with the three other maps, Verruckt, Shi No Numa, and Der Riese. A sequel to the game, Call of Duty: Black Ops: Zombies has been published.

The game's setting originally takes place in a German bunker (Nacht der Untoten) during World War II from the viewpoint of a U.S. Marine. SS soldiers who have become zombies attempt to infiltrate the bunker and attack the player, and the player must defend themselves in the process.

GameplayEdit

Call of Duty World at War Zombies is based on the zombie game mode in Call of Duty: World at War, although this game is for iOS. The objective of the game is simply to survive for as long as possible. When the player starts the game, he or she is given a pistol to start off. With that pistol, the player can shoot zombies to get points. When the player obtains enough points, the points can be used to buy guns, perks and progress into different parts of the map. Players can play with a single friend via Bluetooth, up to 3 other friends in a wifi network, or find other people around the world playing the game using the internet.