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Aurora Feint
Aurorafeintstartupscreen

Developers

Danielle Cassley,

Jason Citron

Platform

iOS

Release Date

July 7, 2008

Modes

Single player, except Arena which is Single or multi player

Aurora Feint is a video game series developed by Danielle Cassley and Jason Citron for iOS. Aurora Feint The Beginning was released in the first wave of App Store applications in July 2008 and is a free single-player game which combines the geometric shape manipulation of Tetris Attackwith the character-building aspects of a role-playing game. Aurora Feint II: The Beginning was released in December 2008 and adds graphical and community features. Aurora Feint II: The Arena was released in November 2008 and adds multiplayer features and is billed by the developers as the first casual asynchronous massively multiplayer online game. Aurora Feint II: Tower Puzzles was released in December 2008 and provides dozens of visual brain teasers based on the "tower" locations in the other titles.

GameplayEdit

The game mechanics is based on Nintendo's Panel de Pon, and the games in the series share some similarities including the following components: the Mine, the Store, the Smith, and the Tower. In the Mine, players manipulate blocks into combinations of three or more to collects crystals and resources. In the Store, players spend resources and crystals to acquire blueprints and magicbooks. In the Smith, players complete blueprints by collecting a certain amount of resources within an allotted time, gaining access to new types of weapons. In the Tower, player complete magicbooks by solving puzzles within an allotted number of moves, gaining improved mining efficiency.

Aurora Feint II: The Arena adds a range of additional capabilities including online player v. player dueling, chat capabilities in its "tavern," news feeds, additional character classes, and leaderboards.Characters developed in Aurora Feint The Beginning can be transferred into Aurora Feint II: The Arena.